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Posts tagged art reference

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feredir:

easiest thing is probably to widen the shoulders and up the muscle mass! it really helps to study anatomy so you know which areas to exaggerate. a more muscular/masculine person will have a more defined sternocleidomastoid (in blue) and bigger traps (green); basically a thicker neck. playing with the shoulder to hip ratio will help as well. i guess if you want a super manly man just make him look like a dorito

+ high-res version

thelizalot:

Skin tone swatches, for use as a resource. 

Spudfuzz on Deviantart made the original resource, which I modified to be a bit more realistic. She gave me permission to post this.

☛These swatches, like all art resources, should be used as a “jumping off point!” All colours are relative, and change with lighting conditions. As they are now, these swatches work best for adoptables, character lineups, and other art where local colour is important. ☚

[DA]

solthrys:

No more melted tomblerones or mising skulls, yyeann!

This is my basic process for pretty much everything I draw. The key is understanding the shape of the garment you’re trying to draw and the shape of the body part you’re putting it on.

Drawing the body first forces you to make the shoe, hat, or clothes fit that body. With practice you’ll be able to skip some steps. This method works the same no matter the perspective or pose. It just relies on your knowledge of what a hat looks like from above, or what the bottom of a shoe looks like. When in doubt, just google refs. Don’t necessarily need the exact angle you’re trying to draw. Look at different pics to give you an idea of how it works in 3d.

Shoes are always a bit tricky because feet are a stupid ass shape.

It might help if you think of hats as a cylinder fitted to the person’s head to help you get the perspective right before you push in detail. note: heads aren’t circles. they’re kind of egg shaped if you look at them from the top.

typette:

THE FUTURE OF ART REF FOR ARTISTS! AAAHH SKETCHFAB IS FINALLY UP AND RUNNING!

the resource for rotating 3D models, everything from 3D scans of human beings, to eroche anatomy sculptures, 3D models anybody can use and move around to reference and learn from! this is how you’re REALLY supposed to learn, if you don’t have a model to observe in real life this is as good as you’ll get!

some of them are really high resolution, it’s fantastic! 3D scans of people is a good tag to start with but you can go check out anything!

YOU’RE WELCOME.